class PSSeqAct_SetPathNodes extends SequenceAction;

var() array<NavigationPoint> Nodes;
var PSPawnEnemyRandom Target;

event Activated()
{
	super.Activated();

	PSAIControllerBase(Target.Controller).PatrolNodes = Nodes;
}

DefaultProperties
{
	ObjName="Set Path Nodes"
	ObjCategory="PS Actions"
	VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Target)
}